WebApr 22, 2024 · Try to turn your body instead of using the thumb stick whenever possible, and if your game offers an option to switch to teleportation mode—where you point to where you want to move and appear ... WebNov 7, 2024 · Force IPD Distance The most important VR settings! This is essentially world size. Meaning if the cockpit feels small, then increasing this value will make it larger. And vice versa. That has nothing to do with how far apart your eyes are. We hope ED chose a better name for it so people wouldn’t get confused about what they were actually doing.
Midget size cockpits in HP Reverb - IL-2 Sturmovik Forum
WebApr 24, 2024 · That is not a true Inter Pupillary Distance setting in DCS. It does set world scaling size but not by adjust your HMD's IPD. Yes they should have used a little different name for that feature as it causes some confusion as to … WebYou have these settings available in Steam, PD in DCS is redundant to these and unsurprisingly a bigger performance hit than doing the exact same thing in Steam. IPD refers to how far apart your eyes are, and I think Oculus is one of the few HMDs where this isn't a physical setting in the HMD itself. -7 kernelPanicked • 3 mo. ago terang kids
Force IPD in game setting = smoothness+clarity!! - ED Forums
WebAug 24, 2024 · Also ich finde, dass sich alle DCS-Flieger in VR so anfühlen wie in echt, so lange die Force IPD Distance korrekt eingestellt ist. Ich habe sie auf 62. Das ist schonmal gut zu wissen. WebMar 11, 2024 · The Force IPD Distance changes the world scale. I have mine set 55 or 56 for the Hornet/Viper, higher numbers make the world and cockpit smaller (default i think is 63). 1 - Motto: Takeoffs are optional. Landings are mandatory. About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. WebNov 17, 2024 · I have an IPD of 60mm and I do have to use the Pcars world scale slider to get what feels about right, about 8% and this number is no coincidence becuse thats roughly the difference between 64mm and 60mm- leading me to suspect they used a fixed stereo camera seperation distance- not really the correct way to implement VR. terangkat in english